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Silicon Phoenix Gaming
Welcome
If this is your first time here, head over to the "about" section. Once you've
done that, if you like what you see, then bookmark the site, look around,
email me at siliconphoenix@earthlink.net, and check back regularly.
News
1/16/05: Hello world wide web! After a long interim SiliconPhoenix's website has an updated look
Don't worry, this project has certainly not died, we simply lost our "voice"
for awhile.
8/23/03: Having taken over as webmaster I am currently
revamping the entre site. Presently I am reformating the structure so that I can use
CustomStyleSheets to give you a much snazzer look. For the time being I am keeping the
original layout, but for short periods of time expect the site to change drastically
and have a number of errors as experimentaton occurs. If this happens return in five
minutes or so and the site should be back to normal. You can expect the new layout to
show up within the next two weeks.
14days and countng.
8/30/02: This update doesn't directly pertain
to either of our projects, though work on both of them is continuing. However,
enough miscellaneous news has accumulated that I figured it was time for an
update. First, obviously, the site hasn't moved. The arrangements
I had made for ad-free hosting fell through, so we have to stay here for at
least a little while longer. Second, I do now have a non web-based email,
which means that it will get checked much more often. The new address
is siliconphoenix@earthlink.net. Finally, my
entry of an NPC writeup for one of my favorite campaign settings, Arcanis,
has been chosen as the winner of an NPC contest they are doing there. If
you want to check out a sample of my game-related writings, go to www.paradigmconcepts.com
and download Albrecht of Lustia. (take a look at the rest of the site while
you're there of course.)
5/30/02: After several weeks of working
out the details, we can finally announce our second project to enter development,
Philosophies and Falsehoods. It is written by Jacob Driscoll, who some
of you may recognize from his work at PS3E.
No two paladins hold to the exact
same pillars of truth and justice. No demon fights for the same reasons
and motivations as its accursed brethren. No character has an alignment,
or worships a god, or even takes a class, without a fundamental reason shaping
their choices. Philosophies and Falsehoods is designed to help you
determine that reason. It contains a full ruleset on how to design and
place your own original belief systems, as well as a number of already-detailed
beliefs modular enough to fit into any campaign and complete with mechanics
specific to those who hold to them. Philosophies and Falsehoods
will grant you tools you can use to find the answer to the question of
"Why?" Beliefs shape the way your character behaves. So only one question
remains: What does your character believe in?
5/28/02: We're back from Kublacon,
and the demo adventure was a partial success. We weren't able to get it into
the program and had to rely on flyers to get the word out, but we did run
one table, and it went very well. As soon as we finish up the art for it,
we will be posting it here so you can download it and try out some of the
material.
5/16/02: We are working on a demo
mini-adventure for Steam-trains & Sorcery that we will be running
for a few groups of lucky gamers at Kublacon in Oakland over Memorial Day
weekend. The adventure will take about 4 hours to run, and will provide characters
of about 8th level, including the basic information needed to play them. After
the convention, we will be posting it as a free way to let players try out
some of the material we have created.
4/23/02: The days of all-too infrequent
updates are soon to be over. I have finally found a way to have this site
hosted both without advertisements, and on a server that is much easier to
update. We will be moving to the new server soon, so watch this space for
the new URL. In making the update today, I have added a feedback section with
a couple of polls to get some preliminary market research. As we have questions
that need answers from our patrons, more polls will be added. I have also
added a section with short biographies about the people who make up SPG.
Finally, although Steam-trains & Sorcery is still our top priority,
I have changed the Projects page to show an under consideration area with
other ideas that we have considered tackling.
1/15/02: Well, between the holidays
and computer troubles, it's been too long since I've updated this site. However,
the good news is that the lack of updates doesn't mean that there has been
a lack of progress. I would like to officially announce that we have made
a partnership with Korey MacVittie, formerly of Gnomeworks Press, to continue
the work of Steam-trains & Sorcery. We have been collaborating
on the writing, and it is coming along, although not as quickly as we would
like, of course. The first major addition is the use of a Medic base class,
representing the advancement of scientific medical techniques combined with
military skill. However, beyond that, the addition of another contributor
to help come up with gadgets, feats, etc. will help the end result be a much
richer product. I've learned from some of the previous delays and setbacks
that setting dates that I am not absolutely sure of is a bad idea, but rest
assured that progress is being made, and you will hear more from us soon.
12/12/01: Things have been quiet lately,
but that doesn't mean we've gone away. We are still hard at work, though
other commitments have kept us from devoting as much time as we would like
to writing. The preview of Steam-trains & Sorcery has been delayed,
as we are currently making arrangements to collaborate with someone else
who was working on a project in the same vein. Rather than having two incompatible
systems on the market, there will now be only one, with the maximum amount
of input from different sources. We will post full details on the deal as
soon as it is finalized, and the preview will be put up when we have hashed
out the basis of the combined system. In the meantime, I have received drafts
of some artwork by our own Eddie Gavidia and have put them up. The first
is the new logo that you have probably already noticed by now, and the second
is this sketch of the cover art for S&S,
though it had to be cut down a bit to save file size. As always, feel free
to contact me with any comments or concerns.
11/13/01: The response since we were
mentioned in the news section of EN world has been gratifying, with a number
of people writing to express interest or ideas. The writing process for Steam-trains
& Sorcery is continuing apace, and if all goes well, we will have the
preview up by the beginning of next week, as well as short bios for all of
our members. In addition, I have formed a yahoogroup
here
for discussion of our projects.
11/2/01: I added a counter to the
bottom of this page. We're still going through the hassles of getting a company
set up, and figuring out our plans, though it isn't as bad as it might be,
since we don't have to worry about financing. (I guess working for free has
some advantages after all.) The plans for Steam-trains & Sorcery
are really beginning to take shape now, and we should have a preview and
some artwork up within the next week or two. If you'd like to discuss the
project, or have an idea for it, you can either email me directly, or check
out this thread on the ENworld forums.
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